9/25/2023 0 Comments Thimbleweed park lengthI would've liked a convenient way to pass objects between characters more quickly. While she’s home, she’s making some extra money as a photographer for the Thimbleweed Nickel News. That multiplies the stall times and I found that annoying at times. Adventure game developer Delores Edmund, on hiatus from her job at MMucasFlem Games, has returned to Thimbleweed Park for a quick vacation. If I must find a hitch it would definetly be the way of passing objects between characters: of course in graphic adventures more often than not you find yourself trying every object with anything, but in this game because there are multiple characters and eachone can sometimes interact with things in a different way wrt the others, in those moments you gotta try every object with anything while holding it with anyone. This game is bound to be remembered among the greatest works of that motherfucker of Ron Gilbert. The stories of each of the characters is great and really makes you empathize with them in a way I would've never expected from a graphic adventure game (my favourite being of course Ransom the *** insult clown <3). The artwork is marvellous, I love every pixel of this game. Ultimately Thumbleweed park is point and click decently made with a few outdated design decisions held back by a poor constructed story.ġ2h PlayedThis game is wonderful. It starts out fairly well with a decent premise and a series of weird characters like in the old Lucas arts game but it quickly drops the main premise to which you play the game for a series of throwaway objectives which ultimately leads to a quickly thrown together meta ending which is not really earned. The biggest point in any of these games is the story and unfortunately I feel this is the weakest point in the whole game ultimately ruins it. This isn’t the best system though for a hint system and I prefer the Sam and max telltale games version where max will sometimes drop hints when you haven’t completed a puzzle. A lot of the time you really need a finger pointing you in the right direction. I’m thankful the game has a hint system and I wish more point and clicks had them. The graphics are based around the old bit like style of Lucas art point and clicks and it works well with the game play as well as keeps the budget at a reasonable price (this was kick started after all) so that there aren’t any discrepancies in what could’ve been done with the graphics. I feel that this works well enough but the actions could’ve been streamlined to know which items can work on which area. The gameplay is setup with the old style of inventory available at the bottom of the screen and list of possible actions which the user can use. 11h 18m PlayedThumbleweed parks sets itself out to be a return to classic lucas arts point and clicks games but falls short of a story which leads nowhere.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |